﻿//-----------------------------------------------------------------------
// <copyright file="ADMLockY.cs" company="Google">
//
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// </copyright>
//-----------------------------------------------------------------------
using UnityEngine;

/// <summary>
/// Disallow the object this is attached to from moving in the Y coordinate.
/// </summary>
public class ADMLockY : MonoBehaviour
{
    /// <summary>
    /// The value of Y that this object is locked to.
    /// </summary>
    private float m_lockedY;

    /// <summary>
    /// Awake is called when the script instance is being loaded.
    /// </summary>
    public void Awake()
    {
        m_lockedY = transform.position.y;
    }

    /// <summary>
    /// LateUpdate is called once per frame.
    /// </summary>
    public void LateUpdate()
    {
        Vector3 position = transform.position;
        position.y = m_lockedY;
        transform.position = position;
    }
}
